

That’s not to say that Super Mario 64 is a perfect game. The triple jump, the backflip, the ground pound, the side-flip, the LONG JUMP-every single move at our hero’s disposal feel great to pull off. Here’s the single most important thing about Super Mario 64: jumping around with Mario feels amazing from the outset and those controls are damn near perfect, even today! Sure, the wall jumps are finicky to the point of basically being broken, but that’s literally Mario’s only athletic shortcoming. The N64’s analog thumbstick was the craziest thing I had ever seen up to the point, and I was determined to master the controls before I stopped playing and left the video store. For what must have been two solid hours, I stood there, gripping the bizarre three-pronged controller, trying to wrap my head around navigating Mario through 3D space. In fact, before the N64 was officially released, I found a display unit with Mario 64 in my local Blockbuster video. This game absolutely blew my mind back in 1996. Of the three games in this collection, it’s Grand Pappy 64 that I was most excited to jump back into. Hopefully Nintendo reconsiders this artificial scarcity tactic, because it’s not only dumb, but it makes them look like manipulative Super Mario 64

What’s truly odd is that this limitation is apparently true for both physical and digital copies of the game, meaning you won’t even be able to buy the collection digitally after March next year. Interestingly, Nintendo has announced that this collection will only be available to purchase for a limited time, through March 31, 2021. Mario 64, for example, basically perfected the 3D platformer at a time where nobody could get it to work! Hell, it’s almost worth playing a bit of each game for the historical value alone. While you mileage with each entry may vary, and nostalgia is still probably the biggest draw for your particular favorite, these games are truly stellar experiences. Hell, this game didn’t even have GameCube controller support on release, an omission which rendered Sunshine virtually unplayable (at least in my opinion).Īs barebones as it is though, Super Mario 3D All-Stars has some good muthaf^%kin’ bones! These three titles are undisputed classics-YES, even Sunshine!-and the magic of their gameplay lives on to this day. But considering that all changes are accomplished here through emulation tricks-and that the game is still running old roms from a decade or two ago-there’s little in this package that screams quality. Granted, this is first time any of these games have been officially released in HD, and a few tweaks needed to made in order for things work on the Switch control-wise. It is a little disappointing that Nintendo didn’t put in more effort.
