
Laughing, he says: "Seeing players come up with their own ways of playing our games is never not amazing.

Especially for the artists, I think, but even on the gameplayer programming team, being able to get creative has been great for us, especially during what's been a difficult period for everyone."įoundral circles back to offering players as many choices in Deathloop's moment-to-moment action as possible, saying that despite having been part of Arkane Lyon's journey since its Dishonored days a decade ago, seeing players push the boundaries of their games in new and exciting ways never ceases to amaze. Venco adds: "Things like the Paint-Bombers, like Fugue – Deathloop is definitely the right game for us in terms of letting our fantasy ideas run wild. Speaking specifically to the Paint-Bomber enemy type, he says that while other games have explosive red barrels, Deathloop now has its own mobile version of this. Foudral is pleased that this sense of fun and enjoyment is felt by players, and says the stresses of the pandemic helped bring things into focus for the team.
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"Things like the Paint-Bombers, like Fugue – Deathloop is definitely the right game for us in terms of letting our fantasy ideas run wild."Īgain, Deathloop was hardly rainbows and smiles before the Golden Loop update, but with the likes of its new Fugue ability, its pinballing Halps Prototype laser cannon, and, of course, its Paint-Bomber baddies, there's a degree of free expression on the developer's side that would probably have felt out of place in the likes of Dishonored, its sequel, and 2017's Prey. You can choose stealth or create chaos, but we always want it to be fun." With Fugue, it confuses enemies, so you might use it to sneak in behind them, or you might use it in the middle of combat to make them vulnerable.

"We're always considering how we support different kinds of playthroughs, and when we add new systems and features, we always need to make sure they work with all the existing ones. "Choice and having fun are such important parts of all the new features we've added," explains Jonathan Foudral, Deathloop senior producer and creative lead on the Golden Loop update. The Halps Prototype, on the other hand, is an energy cannon whose laser beams are ripe for ricochets and bank shots, in turn adding a new layer of depth to cover and combat.
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It can be upgraded to turn enemies hostile against one another, and, should said enemy die while infected with Fugue, a further upgrade will cause that enemy to inflict Fugue on their nearby allies too.

Fugue, for example, is a new Deathloop power that slows and confuses targets, momentarily rendering them harmless.
